![]() ![]() Let’s say that we draw a triangle using the line tool. In order to draw a face, SketchUp must have at least 3 lines that create a closed shape on a 2 dimensional plane (meaning that the 3 lines must all intersect at some point). Faces are two dimensional areas that are drawn between lines. The other kind of objects that exist in SketchUp are faces. They don’t have any area, they simply have a length. At their most basic, these basically travel in one path between two points. Lines are the objects we created in our first tutorial. In order for us to move forward, I want to talk a little bit about the way models in SketchUp are made up.Įvery model in SketchUp, when broken down to its basic building blocks, contains two types of objects. There are a bunch of tutorials here on our web site, and my digital book, “Woodworker’s Guide to SketchUp,” is a comprehensive reference that combines video lessons along with illustrated text.In part one of my 2D SketchUp drawing tools tutorial (visit that tutorial by clicking here), we talked about using the 2D drawing tools to create lines. #Sketchup make face from lines how toWoodworking is better when you know how to use SketchUp. ![]() It also ensures that the moulding and the cabinet are two distinct entities when you’re done. There are a few different ways to use Follow Me to create a moulding, but making a component at the start, defining and selecting the path before selecting the Follow Me tool is the quick and easy way to make moulding with SketchUp. Then right-click (with the cursor over the selection) and select “Reverse Faces” from the menu. ![]() That selects all of the loose geometry of the moulding. If that happens, click three times anywhere on the moulding. In the blink of an eye, Follow Me works its magic and the moulding appears around the three edges that were selected.ĭepending on the orientation of the face when you started, the moulding may appear “inside out,” with darker faces than the rest of the model. Now it’s time to click on the Follow Me icon, then the face at the back corner of the cabinet. Those three lines will become the back edges of the moulding, the path that Follow Me will use. Then I hold down the shift key and select the three lines I’ve just drawn. ![]() I tap the space bar to let go of the line tool and invoke the select arrow. Follow Me needs a path to extrude the face on, so I use the line tool and draw along the far edge, the front and back to the face. Then I double-click to “open” it for editing. I click twice on the face to select it and the edges surrounding it, right-click and pick “Make Component” from the menu. When the profile is complete, use the eraser to get rid of everything but the moulding profile.Īt this point, I usually go ahead and make the face of the moulding a component. I’ve drawn a rectangular face attached to one of the back corners and added some guidelines to make the profile. Here I’m putting a moulding around front and both sides of the top of a cabinet. It also helps to draw a rectangle attached to a corner of the object as a base to draw the profile on. If you run a moulding on loose geometry, you’ll end up with a sticky, stretchy mess you won’t be able to move or change anything. Click on the images to see a larger versionīefore you start, make sure that the object you want to apply the moulding to is a group or a component. ![]()
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